![]() The bottom-right corner of the touchscreen reacts as one big jump button for all intents and purposes, and that works well for me. The real star of the game is Paper’s backup control option, a virtual D-pad that hits on a design principle I’ve mentioned quite a few times in my critiques: touch response area is king! Paper’s D-pad may look woefully small at first blush, but the response areas around it are so generous I never missed an intended step. I’m not talking about the default virtual joystick I have my usual misgivings about the way the player can place it too close to the touchscreen edge. Where Paper Monsters earns such a lofty score is its perfect interface - it’s the best I’ve seen in any platformer that’s hit the App Store yet. Even boss battles depend on leveraging environment objects like mines and cannons. Levels hide tons of little secrets and branching paths, but it’s all our stubby-limbed hero can do to bop enemies on the head and pull off a double jump. Paper is definitely a case of the former. The range of platformers that have hit iOS in recent months have given us plenty of occasion to discuss the ways a game’s fun might be baked into environments or else into the player character. It rises to its very best, of course, on the occasions where the developers stir in unique twists levels where the boxy hero folds itself into a little submarine or helicopter are sure to become favorites. This works decisively to Paper’s advantage because all the tried-and-true platforming tropes are masterfully worked into varied environments here. You’ll see what I mean a few minutes in, and your jaw will drop.Īll that said, a game can’t just sit back and look pretty - it has to be darn fun, too. Much of Paper’s appeal lies in how many gameplay elements it plucks straight from the console classics: warp pipes, spring-loaded mushrooms and snowboarding segments leave the game feeling like that high-budget Mario and Sonic mashup you always wanted. If the startlingly realistic origami textures, the catchy atmospheric tunes, or the dynamic lighting don’t get to you, certainly the fact that Paper’s parallax-scrolling backgrounds serve as playing fields unto themselves will. Good thing too, because there’s only the barest semblance of a story and the player’s avatar is literally a walking cardboard box with a smiley face painted on it the player gets sucked so quickly into Paper’s pop-up book world that these potential turnoffs are easily forgiven. Wizards and Crescent Moon Games have scored a total visual knockout, bringing us one of the most beautiful titles ever to grace iOS. Wii U GamePad special features and support, including Off-TV Play! -Fun for gamers of any age.If I may borrow a note from the Boromir meme that’s going around nowadays: “One does not simply review Paper Monsters ( Out January 26, $0.99) without discussing aesthetics first.” Robots vs. Tons of awesome power ups including jetpacks, submarines, lasers and more! -Collect special treasures to unlock bonus high score mini games. Tight responsive controls, with super-speed and double jump! -Old school-style playable overworld, with plenty levels and secrets to unlock along the way. An adorable cast of fun, original characters. FEATURES-Classic 2D platformer gameplay with gorgeous 3d environments. Paper Monsters Recut mixes classic 2D platformer gameplay with gorgeous 3D graphics and brings it to life in a brand new title for Wii U. Paper Monsters Recut mixes classic 2D platformer gameplay with gorgeous 3D graphics and brings it to life Welcome to Paperland! Dive into the world of Paper Monsters Recut and watch a living world made out of paper, cardboard, and even a few cotton balls unfold right before your eyes. Summary: Welcome to Paperland! Dive into the world of Paper Monsters Recut and watch a living world made out of paper, cardboard, and even a few cotton balls unfold right before your eyes. ![]()
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